Struct AntiVector4d
A four dimentional anti-vector i.e a plane.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
Assembly: AxCommon.dll
public struct AntiVector4d
Constructors
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Declaration
public AntiVector4d(float notX, float notY, float notZ, float notW)
Parameters
Type |
Name |
Description |
System.Single |
notX |
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System.Single |
notY |
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System.Single |
notZ |
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System.Single |
notW |
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Fields
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Declaration
Field Value
Type |
Description |
System.Single |
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Declaration
Field Value
Type |
Description |
System.Single |
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Declaration
Field Value
Type |
Description |
System.Single |
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Declaration
Field Value
Type |
Description |
System.Single |
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Properties
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Declaration
public float Magnitude { get; }
Property Value
Type |
Description |
System.Single |
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Declaration
public float MagnitudeSqr { get; }
Property Value
Type |
Description |
System.Single |
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Methods
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Declaration
public static void Normalize(ref AntiVector4d av)
Parameters
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Declaration
public static void Normalize(in AntiVector4d av, out AntiVector4d result)
Parameters
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Keep the plane in it's current position and orientation,
but normalize the orientation so that the NotW represents the distance the plane is from the origin.
Declaration
public static void NormalizeWeight(ref AntiVector4d av)
Parameters
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Keep the plane in it's current position and orientation,
but normalize the orientation so that the NotW represents the distance the plane is from the origin.
Declaration
public static void NormalizeWeight(in AntiVector4d av, out AntiVector4d result)
Parameters