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  • Aximo
    • AssetManager
    • AxMath
    • AxPixelFormat
    • AxPrimitiveType
    • BoxExtensions
    • BoxHelper
    • BufferData
    • BufferData1D
    • BufferData1D<T>
    • BufferData2D
    • BufferData2D<T>
    • BufferData3D
    • BufferData3D<T>
    • BufferDataExtentions
    • Camera
    • Camera.CameraChangedDelegate
    • CameraType
    • DebugHelper
    • DictionaryExtensions
    • EventCounter
    • FaceExtensions
    • GenerateFileDelegate
    • Hashing
    • IArray<T>
    • IData
    • IDynamicArray<T>
    • ImageExtensions
    • IPosition
    • IVisitor
    • IVisitorNode
    • Line2
    • Line3
    • ListExtensions
    • Log
    • LogExtensions
    • Mesh
    • MeshColorComponent
    • MeshComponent
    • MeshComponent<T>
    • MeshComponentType
    • MeshFace<T>
    • MeshFaceType
    • MeshNormalComponent
    • MeshPosition2Component
    • MeshPosition3Component
    • MeshPositionComponent<T>
    • MeshUVComponent
    • MeshVertexList<T>
    • OrthographicCamera
    • PathBuilder
    • PerspectiveFieldOfViewCamera
    • Plane
    • Ray
    • ScreenResizeEventArgs
    • SharedLib
    • StreamExtensions
    • StringExtensions
    • Transform
    • VectorExtensions
    • VectorHelper
  • Aximo.Engine
    • Actor
    • ActorComponent
    • AfterApplicationInitializedDelegate
    • Application
    • ApplicationConfig
    • BufferComponent
    • CommandLineOptions
    • ISceneInterface
    • LerpFunc<TValue>
    • Material
    • Material.Parameter
    • Material.ParamterType
    • MaterialManager
    • MeshBuilder
    • PipelineType
    • PrimitiveDrawInterface
    • PrimitiveSceneProxy
    • ScaleFunc
    • ScaleFuncs
    • SceneComponent
    • SceneContext
    • SceneObject
    • Shader
    • Startup
    • Startup<TApplication, TGtk>
    • Startup<TApplication>
    • StaticMeshSceneProxy
    • StaticPrimitiveDrawInterface
    • TaskQueue
    • Texture
    • TextureManager
    • Tween
    • Tween<TValue>
    • Tween1
    • Tween2
    • Tween3
    • TweenBuilder
    • TweenBuilder<TTarget>
    • TweenBuilderExtensions
    • TweenFinishedDelegate
    • TweenState
    • TweenStopBehavior
  • Aximo.Engine.Audio
    • AudioManager
  • Aximo.Engine.Components.Geometry
    • CrossLineComponent
    • CubeComponent
    • DebugCubeComponent
    • GraphicsScreenTextureComponent
    • GridPlaneComponent
    • LineComponent
    • MeshComponent
    • PrimitiveComponent
    • QuadComponent
    • ScreenTextureComponent
    • SkyBoxComponent
    • SphereComponent
    • StaticMeshComponent
    • StatsComponent
  • Aximo.Engine.Components.Lights
    • DirectionalLightComponent
    • LightComponent
    • PointLightComponent
  • Aximo.Engine.Components.UI
    • UIAnchors
    • UIButton
    • UIButtonComponent
    • UIComponent
    • UIContainerComponent
    • UIDock
    • UIFloatingContainer
    • UIFlowContainer
    • UIImage
    • UILabelComponent
    • UIPanelComponent
    • UIRect
  • Aximo.Engine.Windows
    • GtkUI
    • MouseButtonArgs
    • MouseMoveArgs
    • RenderWindow
    • WindowContext
  • Aximo.Generators.AlchemyCircle
    • AlchemyCircleGenerator
    • AlchemyCircleOptions
    • CiaccoRandom
    • TextureDraw
  • Aximo.Render
    • IBounds
    • IDeferredRenderable
    • IForwardRenderable
    • ILightObject
    • ILightTarget
    • IMeshObject
    • IReloadable
    • IRenderableObject
    • IRenderObject
    • IRenderTarget
    • IScaleRotate
    • IScreenRenderable
    • IShadowObject
    • IUpdateFrame
    • LightType
    • MaterialColorBlendMode
    • MeshDepthSorter
    • PixelFormatExtensions
    • PrimitiveObject
    • RenderContext
    • Renderer
    • RendererMaterial
    • ScreenTextureObject
    • SlotAllocator<T>
  • Aximo.Render.Objects
    • LightObject
    • RenderObject
    • RenderObjectBase
    • ScreenSceneObject
    • ScreenshotObject
    • SimpleVertexObject
    • SkyboxObject
  • Aximo.Render.OpenGL
    • BindingPoint
    • BufferObject
    • CullFaceMode
    • DepthFunction
    • DynamicInternalMesh
    • ElementsBufferObject
    • FlushRenderBackend
    • FrameBuffer
    • GraphicsDevice
    • GraphicsTexture
    • InternalLightManager
    • InternalMesh
    • InternalTextureManager
    • IObjectHandle
    • IObjectIdentifier
    • IObjectLabel
    • MeshData
    • MeshData<T>
    • MeshDataBuilder
    • MeshExtensions
    • ObjectManager
    • RenderBuffer
    • RendererShader
    • RendererTexture
    • ShaderCompilation
    • ShaderSource
    • StaticInternalMesh
    • StructHelper
    • UniformBufferObject
    • VertexArrayObject
    • VertexBufferObject
    • VertexLayoutBinded
    • VertexLayoutBindedAttribute
    • VertexLayoutDefinition
    • VertexLayoutDefinitionAttribute
  • Aximo.Render.Pipelines
    • DeferredPass
    • DeferredRenderPipeline
    • DirectionalShadowRenderPipeline
    • ForwardRenderPipeline
    • IRenderPipeline
    • PointShadowRenderPipeline
    • RenderPipeline
    • ScreenPipeline
  • Aximo.Util.IcoSphere
    • IcoSphereCreator
    • IcoSphereMesh
    • MeshGeometry3D
    • TriangleIndices
    • VertexSoup<TVertexStruct>
  • Aximo.VertexData
    • EngineExtensions
    • IPrimitive
    • IPrimitive<TVertex>
    • IVertex
    • IVertexColor
    • IVertexNormal
    • IVertexPos2UV
    • IVertexPosColor
    • IVertexPosition<TVector>
    • IVertexPosition2
    • IVertexPosition3
    • IVertexPosNormalColor
    • IVertexPosNormalUV
    • IVertexPosUV
    • IVertexUV
    • Line<TVertex>
    • Polygon<TVertex>
    • Quad<TVertex>
    • VertexDataPos
    • VertexDataPos2
    • VertexDataPos2UV
    • VertexDataPosColor
    • VertexDataPosNormalColor
    • VertexDataPosNormalUV
    • VertexDataPosUV
  • OpenToolkit.Mathematics
    • AntiVector4d
    • BiVector3d
    • BiVector4d
    • Rotor3

Namespace Aximo.Engine

Classes

Actor

An Actor represents a locical entity within the scene. Actors have a component hirarchy.

ActorComponent

Application

ApplicationConfig

Initial configuration of Application

BufferComponent

CommandLineOptions

Material

Material.Parameter

MaterialManager

MeshBuilder

PrimitiveDrawInterface

PrimitiveSceneProxy

ScaleFuncs

SceneComponent

SceneContext

SceneObject

Shader

Startup

Wrapper to start the Application. Takes care about thread ownership.

Startup<TApplication>

Wrapper to start the Application. Takes care about thread ownership.

Startup<TApplication, TGtk>

StaticMeshSceneProxy

StaticPrimitiveDrawInterface

TaskQueue

Texture

TextureManager

Tween

Simple Tween caclulation over time. An Tween is defined by its duration and Tween function.

Tween<TValue>

Simple Tween caclulation over time. An Tween is defined by its duration and Tween function.

Tween1

Simple Tween caclulation over time. An Tween is defined by its duration and Tween function.

Tween2

Simple Tween caclulation over time. An Tween is defined by its duration and Tween function.

Tween3

Simple Tween caclulation over time. An Tween is defined by its duration and Tween function.

TweenBuilder

TweenBuilder<TTarget>

TweenBuilderExtensions

Interfaces

ISceneInterface

Enums

Material.ParamterType

PipelineType

TweenState

State of an Tween object

TweenStopBehavior

The behavior to use when manually stopping a tween.

Delegates

AfterApplicationInitializedDelegate

LerpFunc<TValue>

Standard linear interpolation function: "start + (end - start) * position"

ScaleFunc

Takes in progress which is the percentage of the tween complete and returns the interpolation value that is fed into the lerp function for the tween.

TweenFinishedDelegate

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