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  • Aximo.Engine.Windows
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  • Aximo.Generators.AlchemyCircle
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  • Aximo.Render
    • IBounds
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  • Aximo.Render.Objects
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  • Aximo.Render.OpenGL
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  • Aximo.Util.IcoSphere
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  • OpenToolkit.Mathematics
    • AntiVector4d
    • BiVector3d
    • BiVector4d
    • Rotor3

Class ScreenSceneObject

Inheritance
System.Object
RenderObjectBase
RenderObject
ScreenTextureObject
ScreenSceneObject
Implements
IRenderTarget
IRenderableObject
IRenderObject
IData
System.IDisposable
IScaleRotate
IPosition
Inherited Members
ScreenTextureObject.Scale
ScreenTextureObject.Rotate
ScreenTextureObject.Position
ScreenTextureObject.SourceTexture
ScreenTextureObject.GetModelMatrix()
ScreenTextureObject.RectangleUV
ScreenTextureObject.RectanglePixels
ScreenTextureObject.OnRender()
ScreenTextureObject.Dispose(Boolean)
ScreenTextureObject.Free()
RenderObject.RenderPipelines
RenderObject.UsePipeline<T>()
RenderObject.UsePipeline(IRenderPipeline)
RenderObjectBase.Id
RenderObjectBase.Name
RenderObjectBase.Enabled
RenderObjectBase.DrawPriority
RenderObjectBase.UseTransparency
RenderObjectBase.AssignContext(RenderContext)
RenderObjectBase.GetExtraData<T>(String, T)
RenderObjectBase.HasExtraData(String)
RenderObjectBase.SetExraData<T>(String, T, T)
RenderObjectBase.Context
RenderObjectBase.Orphaned
RenderObjectBase.OnScreenResize(ScreenResizeEventArgs)
RenderObjectBase.OnWorldRendered()
RenderObjectBase.Disposed
RenderObjectBase.Dispose()
Namespace: Aximo.Render.Objects
Assembly: Aximo.Render.dll
Syntax
public class ScreenSceneObject : ScreenTextureObject, IRenderTarget, IRenderableObject, IRenderObject, IData, IDisposable, IScaleRotate, IPosition

Methods

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Init()

Declaration
public override void Init()
Overrides
ScreenTextureObject.Init()

Implements

IRenderTarget
IRenderableObject
IRenderObject
IData
System.IDisposable
IScaleRotate
IPosition
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