Class MeshData<T>
Inheritance
System.Object
MeshData<T>
Assembly: Aximo.Render.dll
Syntax
public class MeshData<T> : MeshData where T : struct
Type Parameters
Constructors
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MeshData()
Declaration
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MeshData(BufferData1D<T>, BufferData1D<UInt16>, AxPrimitiveType)
Declaration
public MeshData(BufferData1D<T> data, BufferData1D<ushort> indicies = null, AxPrimitiveType primitiveType = AxPrimitiveType.Triangles)
Parameters
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MeshData(VertexLayoutDefinition)
Declaration
public MeshData(VertexLayoutDefinition layoutDefinition)
Parameters
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MeshData(VertexLayoutDefinition, BufferData1D<T>, BufferData1D<UInt16>, AxPrimitiveType)
Declaration
public MeshData(VertexLayoutDefinition layoutDefinition, BufferData1D<T> data, BufferData1D<ushort> indicies = null, AxPrimitiveType primitiveType = AxPrimitiveType.Triangles)
Parameters
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MeshData(Type, BufferData1D<T>, BufferData1D<UInt16>, AxPrimitiveType)
Declaration
public MeshData(Type layoutDefinitionType, BufferData1D<T> data, BufferData1D<ushort> indicies = null, AxPrimitiveType primitiveType = AxPrimitiveType.Triangles)
Parameters
Fields
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_Data
Declaration
protected BufferData1D<T> _Data
Field Value
Properties
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Data
Declaration
public override BufferData1D Data { get; }
Property Value
Overrides
Methods
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SetData(BufferData1D<T>, BufferData1D<UInt16>)
Declaration
public void SetData(BufferData1D<T> data, BufferData1D<ushort> indicies = null)
Parameters
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SetData(Mesh)
Declaration
public void SetData(Mesh mesh)
Parameters
Type |
Name |
Description |
Mesh |
mesh |
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